Part 12 Simcity 4 Deluxe One of the saddest money-grabbing schemes of all time
12. Seriously, have I mentioned how small the cities are? Maxis/EA repeatedly stated in pre-release that they are comparable to the size of the 'medium' tiles from SC4, but they're not. They're really not even close, and in game play, they feel even more constricting than the 'small' city tiles in SC4. Basically they should have called this game an update and re-boot of the 1995 Maxis game, SimTown. That's how it plays - all the game focuses on is the sim people, not your city.Part 12 Simcity 4 Deluxe One of the saddest money-grabbing schemes of all time
13. For a game that puts so much emphasis on the Sim residents of your city, it doesn't seem to care too much about them, or their behavior. Instead of even remotely utilizing pathfinding skills, Sims and other entities in the game (garbage trucks, school buses, etc.) follow straight-line logic and keep going until they find a place to stop. Sims will frequently jam up a street full of traffic when there is a perfectly usable road right next to it going to the same place. Sims getting out of school proceed down the road in a row of school buses, dumping as many sims into each house as the house can hold until they run out of sims. Sims don't have 'houses' (meaning they don't return to the place they came from when coming home from work) they just stop at the first residence that has space for them or keep going until there's one with room. This leads to ridiculous and almost laughably stupid behavior - lines of school buses parading through your city... a single road in your city being jam packed with traffic, with every other road empty... conga lines of sims coming home from a place of work. This game is just a broken, silly update to SimTown. This is not Sim City.Part 12 Simcity 4 Deluxe One of the saddest money-grabbing schemes of all time

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